Discussion 7: OOP
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Getting Started
Say your name and something you've practiced for a while, such as playing an instrument, juggling, or martial arts. Did you discover any common interests among your group members?
Iterators
Q1: Draw
The draw function takes a list hand and a list of unique non-negative
integers positions that are all less than the length of hand. It removes
hand[p] for each p in positions and returns a list of those elements in
the order they appeared in hand (not the order they appeared in positions).
Fill in each blank with one of these names: list, map, filter, reverse,
reversed, sort, sorted, append, insert, index, remove, pop,
zip, or sum. See the built-in functions and
list methods
documentation for descriptions of what these do.
Discussion Time: Before writing anything, talk as a group about what process you'll implement in order to make sure the right cards are removed and returned. Try not to guess-and-check! The purpose of discussion is for you to try to solve problems without the help of an interpreter checking your work.
s and integer i, s.pop(i) returns and removes the ith
element, which changes the position (index) of all the later elements but
does not affect the position of prior elements.
reversed(s) on a list s returns an iterator. Calling
list(reversed(s)) returns a list of the elements in s in reversed order.
Aced it? Give yourselves a hand!
Object-Oriented Programming
A productive approach to defining new classes is to determine what instance attributes each object should have and what class attributes each class should have. First, describe the type of each attribute and how it will be used, then try to implement the class's methods in terms of those attributes.
Q2: Keyboard
Overview: A keyboard has a button for every letter of the alphabet. When a
button is pressed, it outputs its letter by calling an output function (such
as print). Whether that letter is uppercase or lowercase depends on how many
times the caps lock key has been pressed.
First, implement the Button class, which takes a lowercase letter (a
string) and a one-argument output function, such as Button('c', print).
The press method of a Button calls its output attribute (a function) on
its letter attribute: either uppercase if caps_lock has been pressed an odd
number of times or lowercase otherwise. The press method also increments
pressed and returns the key that was pressed. Hint: 'hi'.upper() evaluates
to 'HI'.
Second, implement the Keyboard class. A Keyboard has a dictionary called
keys containing a Button (with its letter as its key) for each letter in
LOWERCASE_LETTERS. It also has a list of the letters typed, which may be
a mix of uppercase and lowercase letters.
The type method takes a string word containing only lowercase letters. It
invokes the press method of the Button in keys for each letter in word,
which adds a letter (either lowercase or uppercase depending on caps_lock) to
the Keyboard's typed list. Important: Do not use upper or letter in
your implementation of type; just call press instead.
Read the doctests and talk about:
- Why it's possible to press a button repeatedly with
.press().press().press(). - Why pressing a button repeatedly sometimes prints on only one line and sometimes prints multiple lines.
- Why
bored.typedhas 10 elements at the end.
Discussion Time: Before anyone types anything, have a conversation
describing the type of each attribute and how it will be used. Start with
Button: how will letter and output be used? Then discuss Keyboard: how
will typed and keys be used? How will new letters be added to the list
called typed each time a Button in keys is pressed? Call the staff if
you're not sure! Once everyone understands the answers to these questions, you
can try writing the code together.
self.letter is always lowercase, use self.letter.upper() to produce the uppercase version.
caps_lock has been pressed is either
self.caps_lock.pressed or Button.caps_lock.pressed.
output attribute is a function that can be called:
self.output(self.letter) or self.output(self.letter.upper()). You do not
need to return the result.
self.keys = {c: Button(c, ...) for c in LETTERS}.
The call to Button should take c and an output function that appends to self.typed, so that every time
one of these buttons is pressed, it appends a letter to self.typed.
press method of self.key[w] for each w in word. It should be
the case that when you call press, the Button is already set up (in the
Keyboard.__init__ method) to output to the typed list of this Keyboard.
Description Time: Describe how new letters are added to
typed each time a Button in keys is pressed. Instead of just reading
your code, say what it does (e.g., "When the button of a keyboard is pressed ...").
One short sentence is enough to describe how new letters are added to typed.
Discussion Time: Describe how new letters are added to
typed each time a Button in keys is pressed. Instead of just reading
your code, say what it does (e.g., "When the button of a keyboard is pressed ...").
One short sentence is enough to describe how new letters are added to typed.
Q3: Bear
Implement the SleepyBear and WinkingBear classes so that calling their print method
matches the doctests. Use as little code as possible and try not to
repeat any logic from Eye or Bear. Each blank can be filled with just two
short lines.
Optional Question
Object-oriented programming problems often appear on exams.
Q4: Counter
Fall 2024 Final Exam Question 4(a): Implement the Counter class. A Counter
has a count of the number of times inc has been invoked on itself or any of
its offspring. Its offspring are the Counters created by its spawn method or
the spawn method of any of its offspring.
Q5: MissDict
Fall 2024 Final Exam Question 4(b): Implement the MissDict class. A MissDict has a dictionary d. Its get
method takes an iterable keys, returns a list of all values in d that
correspond to those keys, and counts the number of keys that did not appear
in d (called misses). Printing a MissDict displays a fraction in which:
- The numerator is the number of misses during all calls to
getfor that particularMissDictinstance. - The denominator is the number of misses during all calls to
getfor anyMissDictinstance.
Assume Counter is implemented correctly.